These creatures would be the same statistically as their living counterparts, but the zombies low intelligence, wisdom, and would be immune to poison would be. | Cairn SRD Have the zombies make attacks against random doors and windows, trying to break in. For all intents and purposes, treat machetes and other large slashing weapons as scimitars. Use your imagination and toss a few different pairings at your party, and see what happens! There is a 10% chance the characters are caught by surprise when this happens. For 1 minute, the leader can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. Zombie Herd. Second Wind. The zombie adds 2 to its AC against one melee attack that would hit it. They can mend wounds quickly. For each zombie, roll a d6 to determine it's type on the Variant Chart. Machetes. On a success, the zombie drops to 1 hit point instead. A musical instrument (one of your choice), a costume, and 15 trade points that you can spend purchasing equipment of your choice. New Pages | Recent Changes | Privacy Policy. | PF2 SRD The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. You have a +5 bonus to your passive Wisdom (Perception) score. AC 12, touch 10, flat-footed 12 (+2 natural) hp 12 (2d8+3) Fort +0, Ref +0, Will +3 DR 5/slashing; Immune undead traits. Your choice grants you features at 1st level and again at 3rd and 7th level. Instead, all characters are human and they all fall under a single class: Survivor. Therefore, you can use your "zombie threat" to both scare off villages, lull your enemies into a false sense of security (who wants to be hired to vanquish zombie rabbits? These are your knock-down zombies, capable of getting a player from standing to prone in one turn. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! The more I kept . Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. If you would like to support the GM Binder developers, consider joining our Patreon community. The Ultimate D&D Zombie 5e Guide and Tactics. Focused. Roll a result on page 259 of the Dungeon Masters Guide. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. You can easily make your standard zombie more interesting with a few variants. Leather Jacket. Since there is only one real class, characters cannot multiclass. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. Once they rise, they either follow the commands of a master or wait in the area for something to kill, attacking all living creatures once they are seen. This item requires all of the following other items. | Gods and Monsters SRD It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. ZACS 5e uses primarily modern weapons and equipment. You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. Jack of Many Trades. Effects that suppress magic, such as an antimagic field, halt the progression while subjected to the effect but remove no stacks. If the disease reduces the targets hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours. Variant Zombies. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Burst Fire. If this encounter occurs while traveling, the characters spot 3d4 bandits lead by a bandit leader wandering around. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won't be too much of a threat individually to even the lowest level player. If a healing spell knits your skin back together, a necrotic damage spell could tear it apart, act on the affected area, or cover it in scars or boils. Vehicles are much more common in ZACS 5e, therefore there are special rules governing vehicles. Traveller SRD Roll a result on page 259 of the Dungeon Masters Guide. Getting past the zombies and touching the handprint opened the puzzle-door & stopped the zombie incursion into the Material Plane. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. | Heroes and Monsters SRD You could have zombie soldiers who know how to use the weapons they fought within life against their foes. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. Once you use this feature, you cant do so again until you complete a short or long rest. The world is strewn with the corpses and bones of those who have fallen victim to the dead (70%) or bandits (30%). Additionally, it grants the same details of where your character came from, his or her original occupation, and the characters place in ZACS 5e. When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. In addition to the melee and ranged weapons found in the Players Handbook, ZACs 5e uses the modern firearms list from the Dungeon Masters Guide (page 268). Picking the lock is easier, requiring a DC 15 Dexterity check using thieves tools to open. Add a claw/claw/bite mechanic. You gain proficiency in one of the following: vehicles (air), vehicles (land), or vehicles (sea). Perhaps they have a one time use of a spell or other magical ability. The diseased target cant regain hit points, and its hit point maximum decreases by 7 (2d6) for every 24 hours that elapse. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. A Prone creature has disadvantage on attack rolls. Equipment. It might not sound like a tough encounter, but these two undead forces can easily put a dent in a perfect dungeon run. Slam. Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Its a self contained spell, so they will still be alive. | Here Be Monsters Medicine. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. To do so, the zombie must see the attacker and be wielding a melee weapon. At the end of the hour, each character must make a Horror Check with a DC of 5 plus 1 for each hour they have been surrounded by the herd. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. Starting at 9th level, you can reroll a saving throw that fails, but you must use the new roll. | GumshoeSRD Use it to merely copy your character onto paper with, if you need something to erase by hand. Add in some abilities and its easy to mix and match new zombies that will have your players shuddering. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. On a success, the zombie drops to 1 hit point instead. Skill Proficiencies. Athletics +3 Damage Immunities poison 1-2. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Bite. In the event you want to make a zombie particularly terrifying, roll on the variant table more than once, or just pick the ones you want to use. Tactical Armor, Heavy. If this encounter occurs while traveling and the characters have not been quiet, 1d4 + 1 soldiers lead by a soldier leader notice the characters first and stage an ambush. You gain proficiency with martial ranged weapons. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Like Standard Zombies, Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. Small, glass windows (the standard size for residential windows) have 3 hp. All characters in ZACS 5e take the survivor class. On a success, the zombie drops to 1 hit point instead. The creature is cured when all stacks are removed. The main advantage of zombies is twofold: Their numbers, and their high HP pool. All rights reserved. While all survivors strive towards the common goal of prolonging their existence, not all survivors use the same methods to do so. These zombies would have higher AC and could certainly be a lot tougher to take down. Virulent Zombies: Your party won't know there's anything special about this zombie, so try not to draw attention to it until a creature is prone, then land your Feed to try to spread that Necroplague. The Zombie can be found in the Monster Manual page 314. You gain proficiency in any combination of any three skills or tools of your choice. Variants. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Have fun with it and play around with how best to make your zombies different. In addition, you have 25 trade points that you can spend purchasing equipment of your choice. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. It gains Multiattack. Each Zombie has a variant type. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Zombies. It can still use its signature eye lasers. Choose a Background. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. Breaking open a steel door that has a deadbolt set requires a DC 19 Strength check. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. Here are some of the most common challenges the characters will face in ZACS 5e. . But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. When inflicted with the disease and at the end of each day after, gain one stack of Necroplague. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. Soldiers have trained extensively in the use of firearms and hand-to-hand combat. Wild Animals. Hit: 8 (2d6 + 1) slashing damage damage, and creature is Grappled (Escape DC 13). | Monad Echo SRD The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. Charlatans have a way with people. Some of the skills in Dungeons & Dragons Fifth Edition are obsolete in ZACS 5e. Otherwise, the zombies notice and attack (see below). On a success, the zombie drops to 1 hit point instead. Hit: 4 (1d6 + 1) slashing damage. Skill Proficiencies. On a roll of 1, the herd leaves the area. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. You gain proficiency in Wisdom (Insight) and Charisma (Persuasion). . Breaking a window requires a DC 13 Strength check. 2. The creature can add a d4 to its roll provided it can hear and understand the leader. Reference. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. | Basic Fantasy SRD. 1. Inspire. Naturally, many of the medieval weapons in the Players Handbook wont be readily available in the modern setting. How to Create a Survivor Character Of course, you are free to use all, some, or none of these rules options. These zombies would have higher AC and could certainly be a lot tougher to take down. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. 0.00. XP 200 NE Medium undead Init +0; Senses darkvision 60 ft.; Perception +0 . Observant. As a survivor, you have the following features. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. A set of common clothes and a book. Of course, its not always possible to simply hole up in a location and live there. Instead, all characters are human and they all fall under a single class: Survivor. Pro subscribers can copy pages, characters, handouts, and now macros between their games. The effects of the stacks are accumulative. Weapon Proficiencies. Improved Critical. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. burned, frozen, poisoned, etc.). [Half-Life Alyx] Fast Headcrab [Replacement] Created by. On each of your turns, you can take the Help action as a bonus action. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. Roll a d6 to determine the animals situation: 1-2. The traveling characters will have to travel around the herd or wait for it to pass if they wish to continue forward. Leadership (Recharges after a Short or Long Rest). | 5th Edition SRD Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. Darkvision 60 ft. ; Perception +0 of these rules options vehicles are much common! 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