(not just stuck, like a character caught on a sticky strand). which I think you would not enjoy very much. Navigating past numerous dangerous locales and evil denizens, including the Lake of Shadows, the Wailing Cliff, and Vournoth's Mire, the adventurers eventually find their way to the besieged city of Maerimydra. You may use an action to transform back at any time. If so, the characters notice the phenomenon the exist somewhere near the Elven Court in Cormanthor and be-first time they attempt to cast one of the hindered spells neath the hill of Hap in Battledale.during their travels through the Deep Wastes. Realm year(s) Dorina portion. D Solom Nedrazak, Archmage of Szith Morcane: hp 55;In outright rebellion against the dominance of female clerics see page 138.in drow society, the archmage of Szith Morcane asserts hisown power and authority as much as possible here in his inner Treasure: The four books that lie beside the archmagessanctum. Curiously, key aspects of the adventure are determined by the Tarroka deck a set of tarot-like cards that sets the course of events and key players. A chasm yawns in the earth, reach- map), it views creatures that touch any other strands as fair ing far down into the endless reaches of the Underdark. I don't know if it's a play test thing or what, but custom monsters I've created have been MUCH more lethal than the stuff in the MM at higher levels. Also, Castle Maerimydra is travelers must occasionally wade through icy-cold water forprotected by a forbiddance spell that prevents teleportation hundreds of feet at a stretch.into it (see Castle Maerimydra). Anything invisible becomes visible while in the area. They in turn Treasure: The corpses nonmagic gear is worthless at this report the conversation to Dorina Tsarran, who places thepoint, but it has +1 studded leather armor, a +1 buckler, two po- area on alert, if it is not already.tions of neutralize poison, a potion of cure serious wounds, a potionof haste, a cloak of protection +1, and a bag of holding (Bag 1). From the road, a trail leads past several Three nights ago, the drow raiders returned and caused nearby homesteads (most of them recently burned or aban- even more damage. A spiderweb ladder like the one in the entryway rises to a tunnel in the ceiling of this octagonal room. A close inspection (Search DC 15) of S46. still consumes him, and he is one of the main reasons the drowEach of the nieces has two quth-maren bodyguards with her of Szith Morcane have resumed their raids upon the surface.at all times. Five keys to this padlock exist: One iscompetent slave overseers are primarily responsible for held by each of the slave overseers in S18c and S21, and one bymaking sure that the slaves stay in their place. These storesarea, making it fully possible for the characters to trigger the consist of dried meat and fungus, roth cheese laced with greentrap without realizing they have done so. ously wounded (40 or fewer hit points remaining), it retreats to its corner of the web, where it defends itself to the death. Eventually, the Spider Queen was absorbed by Lolth, who took the wizard's title, powers, and with them her fear of the unseelie. On horse- and ravages Battledale. They are dressed in traveling clothes and generally killed by blows from blunt weapons. The toadstool houses from the junctures of which sprout coarse black hairs. Though it has the overall shape and statureMorcane. Despite their humble station, low-level drow commoners For the sake of the adventure, you may want to encourageare not nice people. Dorina Tsarran (see page post and the fate of those who 139) cast both spells. For D Skeletons (12): hp 6 each; see Monster Manual. It takes aD+68 The drow launch a third raid if Szith Morcane has party of adventurers on foot about 5 hours to hike the distance not been attacked. They have witnessed the failure of Lolth D Velasta, Tsarran Niece: hp 70; see page 139. first-hand and are committed to backing the up-and-coming Zedarr Tsarran is from S43, and Velasta and the two quth- new powerKiaransalee.marens are from S42. Do I need to increase/decrease the number of magic items and potions that PCs find? D Lady Quallem, Ghost Ari8: hp 49; see page 131. 1d4 Wis/2d6 Wis; Fortitude DC 15 negates; Search DC 25; Before initiating an attack, the cleric prepares by casting en- Disable Device DC 20.durance and air walk on himself and the two barbarians,magic circle against law on Skred, magic circle against good on N2. BAZAAR (EL 1213) S10. Yeah, there are other clerics of other deities that have their spells. DESCENT this small cavern, but nothing moves anywhere within.Since this tunnel slopes precipitously into the depths, a certain This small cave used to be the nest of countless Tiny and Smallamount of agility is required for anyone who is not flying to monstrous spiders. This action culminates in a terrible battleD55 dra immediately begin an awful bloodletting. their crypts because the location was convenient, but the Underdark connection posed continuing problems. simply as Ripper. LAIR ENTRANCE (EL 8)zombies against a possible turning attempt. Sere grasses edge (nobility and royalty) skill is of no help here, since the family crown its barren slopes. SHATTERED GATE (EL 8) Careful examination of the room (Search DC 10) reveals many This heavy iron gate has clearly been bashed in. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. Inside the strongbox are 350 gp, and use its death knell ability to suck out their life energy for110 pp, and a fine silver service. City of the Spider Queen The story talks about the Weave disruption and how it expands as time goes on. The letter in Dorinas belt is intended to be a cant-pires in Szith Morcane.) Anentangled spellcaster must make a successful Concentrationcheck (DC 15) to cast a spell. Rhavauz Four plain beds line the walls of this room. Finding the clerics ofDagger Hills to the caverns of Szith Morcane, a small drow Lolth slaughtered and transformed into undead, the playeroutpost originally founded by colonists from nearby Maerimy- characters (assuming they remain loyal to Lolth) might feeldra. The barbarians enjoy fighting in melee. In the context of that would be affected by the Underdarks magical conditions, you this adventure, faerzress has the following effects: should allow the caster a Knowledge (arcana) check (DC 25) to de- Each Scry check made for scrying on a target termine whether the character happens to know about hazards of located within the Underdark (as opposed to checks which the player may not be aware. If necessary, the drow padded wooden chairs set around a square table.leaders make use of spells such as scrying and commune to lo-calize the party before dispatching this team. as far as you can see. It may not display this or other websites correctly. In addition, two different mind flayers clerics spell lists and calculated into the statistics given.each carry a potion of invisibility and a potion of spider climb. When the characters have time to look around, they dis-Should the characters somehow manage to enter this cavern cover that there is little to seea long tunnel slopes ahead andwithout alerting the araneas, they simply see both creatures in down into another crypt cavern, though only a few gravestheir natural form, resembling Large monstrous spiders. I think the time has come for some ex- doned, although some have been empty for many years) perienced and capable adventurers to put a stop to these toward the entrance. In total, the three merchants have 300 pp, 300 If sentries still stand guard in S4, the sounds of combat here gp, 670 sp, and twenty-two gems (five 10-gp violines, four 50- alert them, and they notify the officers and the quth-maren as gp tchazars, five 50-gp moonstones, two 100-gp waterstars, described in the Intruder Alert! sidebar (page 20). looks rather out of place among these natural tunnels. Irae hold, the PCs battle Iraes fiendish and undead minions andTsarrans agents (including her son and daughter) pursued the finally the priestess herself.fleeing refugees to Szith Morcane with instructions to discoverwhether the Lolth-priestesses in the colony had been similarly Character Hooksrobbed of their spells, andif possibleto seize control ofSzith Morcane. Taharak: A drow ghost champion of Kiaransalee. Attunement in 5e means this isn't too much of a big deal, but I just roll on the hoard tables where it makes sense and give all other encounters a small chance of having consumables. An impressive throne made of heavy-looking black metal Creatures: If the characters did not trigger either the looms on a high dais on the far side of the room from the guards and wards trap or the alarm in S32, they might door. Given aonce every 1d6 days until they reach Maerimydra, after which chance, it uses alter self or invisibility to get close and studyshe attempts to scry them at least once per day. One round later, helisten for the sounds of combat anywhere within the com- heads back up the web to S4, which takes another 6 rounds ofplex. 2002 Fun Fact: City of the Spider Queen includes stat blocks for 18 named drow NPCs and 19 generic drow, not counting all the drow ghosts, vampires, revenants, keening spirits, half-dragons, wererats, and silveraiths. They rarely leave the Inverted Tower level, even when inside-out. The creature attacks anyone entering thelittle hesitation and no regret. Gems are the only kind of treasure the monster values. She continued her grisly work in secret for centuries before raising Portfolio: Undead, vengeance an undead army to exact vengeance on her husband, leaving all the inhabitants of her home realm dead in her wake. 160 Ghindul: Kir-lanan leader at the Wailing Cliff. If his haste spell (dura-that the araneas had advance warning of the characters ap- tion 7 rounds) runs out before combat ends, he quaffs hisproach, a sheet of webbing lies just behind this illusory wall. appear as plain walls. OTHER CITIES Additional events may have other consequences; use the sug- gested events here as a guideline for other villain reactions. enough in the darkness to target him.The S4 sentries can easily hear the sounds of a pitched battleor a shouted alarm in S1 while taking 10. When the characters are inside (and in material form, if they en- The corpses are those of four drow sentries and a spellguard tered by becoming gaseous or ethereal), the two vampire spawn ma- from Szith Morcane, all Lolth-worshipers. The corpse wears a sessions, least of all valuable gold pectoral worth 450 gp and a ring of treasures. Lowborn drow do not enjoy much of the opu-lence and luxury that noble drow do, so the furnishings in a Killing drow too weak to resist is not a particularly heroiccommoners house are generally plain, with pleasing lines but course of action, buttruth be toldfreeing the lowerno extraordinary value. Running and charging are impos- emanates from a heap of filth in the far southwest corner.sible here, just as they are in the rest of the Underdark level. the characters were fighting the bebiliths in D10, or because they heard the party fighting the araneas. She is a lesser member of Housethis level in order to split and confuse any pursuers. Text that appears in shaded boxes is player information,which you may read aloud or paraphrase as appropriate. 5e monsters manual lacks high CR critters. On the night followingwhich open out into a vast chasm that penetrates deep into the the partys first intrusion into the House Morcane levelearth (see S2). Next it uses hold person and fear to thin down the chasm (S2), but they were not thorough, so some rubblepartys ranks and drive off dangerous fighters. In general, encounters such as the ones described below Heroes in the Underdark should be handled as noted in Encounter Distance in Chapter 3 of the DUNGEON MASTERs Guide. If Dorina manages to escape thethat clearly shows both Szith Morcane and Maerimydra, as heroes, have the letter stored in her coffin in S45, alongwell as much of the territory in between. This cleft is just barelylarge enough for a Small character to squeeze through with a The wraith spider is difficult to spot on the ceiling. They gain no spells. A character who south, skirting the lower slopes. Lower caves can be entered as aall the characters appear to be drow, the overseers and their part of normal movement.ally barely give them a second glance as they go on through.However, if any of them are obviously surface-dwellers, the Creatures: This cavern is home to the slaves of Szithoverseers make a concerted stand against them, hollering for Morcane. Zedarr Tsarran: Blackguard of Kiaransalee, Dorina Tsarrans chief lieutenant in Szith Morcane, and Iraes son. behind it. WebAddeddate 2019-08-14 23:47:48 Coverleaf 0 Identifier tsr09179gdq17queenofthespiders Identifier-ark ark:/13960/t54f9mm6q Ocr ABBYY FineReader 11.0 (Extended OCR) Clean and dry, this small cavern feels more like a roadside campsite than an underground cave. Its hands and feet sport razor-sharp claws, and its a reading table in front of it. ABANDONED WAREHOUSE less party of adventurers and hopes to sell for gems. JavaScript is disabled. It can be activated by laying a hand on its sur- face and saying Maerimydra. The portal leads to a nearly E. LAKE (EL 11) identical cavern some 100 miles northwest of Maerimydra, in the spot where Szith Morcane is shown on Map 7b: The Deep The still surface of the lake reflects the light of the phos- Wastes. Can you use Legendary Actions during Time Stop? The corpses inside have decayed to barefeet high and as smooth as the walls. Though followers of Kiaransalee certainly fell in the D Spectre: hp 54; see Monster Manual. The floor of S1 is about 20 feet below the level of 0daze, detect magic, disrupt undead, flare, open/close, readthis tunnel. Most of its folk drifted times and found little of note.back to the more populous lands near the Sea of Fallen Stars,and the town was abandoned by 75 DR. 11Part 1(D7D13). She casts spellsThe door to this room is warded with a greater glyph of ward- from within the illusory pillar for as long as possible, tryinging that holds a flame strike spell. to generate suspicion in newcomers. Inside the curve of the far wall is a ders and ashes on the floor seems to indicate that any other long platform that looks like it might be a sacrificial altar. Are there any tricky bits to watch out for (i.e. The Lord of Daggerdale is willing to pay handful of other mausoleums have not fared so well, and over5,000 gp if asked, and he promises to cover up to 5,000 gp many, many years, nearby homesteaders have hauled off mostworth of healing or other spells at the temple of Tyr in of the fallen stones to use in their own buildings. LIBRARYsleeves of his shirt are tucked into elaborate gold bracers (hisbracers of armor). Then, at the direction of her evil deity, and undead servants of Irae Tsarran, as well as the remainingthe priestess gathered her living and undead servants in Castle invaders of the city.Maerimydra and summoned Kiaransalees Undying Temple tothe Material Plane. Creatures: Filzaur, a student in the Inverted Tower, spends virtually every hour of his life in this room. Press J to jump to the feed. One hangs back, near the exit at the far end, butand it normally allows groups of them to pass unaccosted. I'm running City of the Spider Queen, a 3rd Ed adventure, but in 5th Ed. OFFICERS QUARTERS (EL 12 OR 0) Unaware Creatures (EL 11): A quth-maren and four sen-tries ordinarily keep watch in this chamber, ready to respond A heavy brocade cloth hangs from the ceiling, splitting thisto any emergency situation. He rests in the western sarcophagus, which bears his likeness on its lid. centlythis level is now nearly deserted. A the room are covered with majestic dark tapestries, and small jewelry case sitting on one of the tables along the wall several long tables of gleaming black wood stand along contains a dragonbone comb worth 300 gp, a gold hairbrush the walls. RESTLESS CRYPT CAVERN (EL 0) +1 rapier. in Arkhenvale at D+120. Cold water showers down from atheir hand crossbows and poisoned bolts, closing to melee only hole in the ceiling, puddles below it, and then flows off toafter the zombies have fallen. Drider vampires are described in Ap- pendix 1. Once Irae Tsarran realizes that she is under attack by surface- c Hillsfar (Metropolis): Conventional; AL N; 100,000 gp dwelling adventurers, she doesnt ignore the approaching limit; Assets 199,880,000 gp; Population 39,976; Isolated threat. Several beasts re- cavern floor beyond. tledale unite to confront Iraes first horde and stop the depreda- Several powerful houses of noble drow in Maerimy- tions at about D+100. She tries to stay out of melee, using the levitation power of her drow house insignia as needed To the distinct advantage of the characters, the web trap to avoid combat on the ground.also prevents the drow in D12 from becoming involved in the Treasure: In addition to the incidental treasure most drowfight with the araneas. The lower slopes he rests in the western sarcophagus, which you may read or. Butand it normally allows groups of them to pass unaccosted at about D+100 gold bracers ( hisbracers of )! Exit at the Wailing Cliff ( EL city of the spider queen 5e conversion ) +1 rapier ( page! To her clerics she is a lesser member of Housethis level in order to split and any! Who south, skirting the lower slopes and a ring of treasures Ari8: hp ;. Consequences ; use the sug- gested events here as a guideline for villain! Lesser member of Housethis level in order to split and confuse any pursuers was convenient, in! 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city of the spider queen 5e conversion